Table of Contents

Enum AudioBehavior

Namespace
VisioForge.Core.SceneSwitching
Assembly
VisioForge.Core.dll

Defines how a source's audio behaves during scene switches.

public enum AudioBehavior

Fields

FollowScene = 0

Audio follows scene visibility. When the source leaves a scene, its audio fades out.

AlwaysActive = 1

Audio plays regardless of scene, similar to OBS global audio sources (e.g., background music, microphone).

ManualControl = 2

Audio is controlled independently and is not affected by scene switches.