Enum AudioBehavior
- Namespace
- VisioForge.Core.SceneSwitching
- Assembly
- VisioForge.Core.dll
Defines how a source's audio behaves during scene switches.
public enum AudioBehaviorFields
FollowScene = 0-
Audio follows scene visibility. When the source leaves a scene, its audio fades out.
AlwaysActive = 1-
Audio plays regardless of scene, similar to OBS global audio sources (e.g., background music, microphone).
ManualControl = 2-
Audio is controlled independently and is not affected by scene switches.