Table of Contents

Enum VideoTransitionType

Namespace
VisioForge.Core.Types.X.VideoEdit
Assembly
VisioForge.Core.dll

Specifies the type of visual transition effect between video clips.

public enum VideoTransitionType

Fields

None = 0

Transition type has not been set.

BarWipeLr = 1

A bar moves from left to right.

BarWipeTb = 2

A bar moves from top to bottom.

BoxWipeTl = 3

A box expands from the upper-left corner to the lower-right corner.

BoxWipeTr = 4

A box expands from the upper-right corner to the lower-left corner.

BoxWipeBr = 5

A box expands from the lower-right corner to the upper-left corner.

BoxWipeBl = 6

A box expands from the lower-left corner to the upper-right corner.

FourBoxWipeCi = 7

A box shape expands from each of the four corners toward the center.

FourBoxWipeCo = 8

A box shape expands from the center of each quadrant toward the corners of each quadrant.

BarndoorV = 21

A central, vertical line splits and expands toward the left and right edges.

BarndoorH = 22

A central, horizontal line splits and expands toward the top and bottom edges.

BoxWipeTc = 23

A box expands from the top edge's midpoint to the bottom corners.

BoxWipeRc = 24

A box expands from the right edge's midpoint to the left corners.

BoxWipeBc = 25

A box expands from the bottom edge's midpoint to the top corners.

BoxWipeLc = 26

A box expands from the left edge's midpoint to the right corners.

DiagonalTl = 41

A diagonal line moves from the upper-left corner to the lower-right corner.

DiagonalTr = 42

A diagonal line moves from the upper right corner to the lower-left corner.

BowtieV = 43

Two wedge shapes slide in from the top and bottom edges toward the center.

BowtieH = 44

Two wedge shapes slide in from the left and right edges toward the center.

BarndoorDbl = 45

A diagonal line from the lower-left to upper-right corners splits and expands toward the opposite corners.

BarndoorDtl = 46

A diagonal line from upper-left to lower-right corners splits and expands toward the opposite corners.

MiscDiagonalDbd = 47

Four wedge shapes split from the center and retract toward the four edges.

MiscDiagonalDd = 48

A diamond connecting the four edge midpoints simultaneously contracts toward the center and expands toward the edges.

VeeD = 61

A wedge shape moves from top to bottom.

VeeL = 62

A wedge shape moves from right to left.

VeeU = 63

A wedge shape moves from bottom to top.

VeeR = 64

A wedge shape moves from left to right.

BarnveeD = 65

A 'V' shape extending from the bottom edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.

BarnveeL = 66

A 'V' shape extending from the left edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.

BarnveeU = 67

A 'V' shape extending from the top edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.

BarnveeR = 68

A 'V' shape extending from the right edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.

IrisRect = 101

A rectangle expands from the center.

ClockCw12 = 201

A radial hand sweeps clockwise from the twelve o'clock position.

ClockCw3 = 202

A radial hand sweeps clockwise from the three o'clock position.

ClockCw6 = 203

A radial hand sweeps clockwise from the six o'clock position.

ClockCw9 = 204

A radial hand sweeps clockwise from the nine o'clock position.

PinwheelTbv = 205

Two radial hands sweep clockwise from the twelve and six o'clock positions.

PinwheelTbh = 206

Two radial hands sweep clockwise from the nine and three o'clock positions.

PinwheelFb = 207

Four radial hands sweep clockwise.

FanCt = 211

A fan unfolds from the top edge, the fan axis at the center.

FanCr = 212

A fan unfolds from the right edge, the fan axis at the center.

DoublefanFov = 213

Two fans, their axes at the center, unfold from the top and bottom.

DoublefanFoh = 214

Two fans, their axes at the center, unfold from the left and right.

SinglesweepCwt = 221

A radial hand sweeps clockwise from the top edge's midpoint.

SinglesweepCwr = 222

A radial hand sweeps clockwise from the right edge's midpoint.

SinglesweepCwb = 223

A radial hand sweeps clockwise from the bottom edge's midpoint.

SinglesweepCwl = 224

A radial hand sweeps clockwise from the left edge's midpoint.

DoublesweepPv = 225

Two radial hands sweep clockwise and counter-clockwise from the top and bottom edges' midpoints.

DoublesweepPd = 226

Two radial hands sweep clockwise and counter-clockwise from the left and right edges' midpoints.

DoublesweepOv = 227

Two radial hands attached at the top and bottom edges' midpoints sweep from right to left.

DoublesweepOh = 228

Two radial hands attached at the left and right edges' midpoints sweep from top to bottom.

FanT = 231

A fan unfolds from the bottom, the fan axis at the top edge's midpoint.

FanR = 232

A fan unfolds from the left, the fan axis at the right edge's midpoint.

FanB = 233

A fan unfolds from the top, the fan axis at the bottom edge's midpoint.

FanL = 234

A fan unfolds from the right, the fan axis at the left edge's midpoint.

DoublefanFiv = 235

Two fans, their axes at the top and bottom, unfold from the center.

DoublefanFih = 236

Two fans, their axes at the left and right, unfold from the center.

SinglesweepCwtl = 241

A radial hand sweeps clockwise from the upper-left corner.

SinglesweepCwbl = 242

A radial hand sweeps counter-clockwise from the lower-left corner.

SinglesweepCwbr = 243

A radial hand sweeps clockwise from the lower-right corner.

SinglesweepCwtr = 244

A radial hand sweeps counter-clockwise from the upper-right corner.

DoublesweepPdtl = 245

Two radial hands attached at the upper-left and lower-right corners sweep down and up.

DoublesweepPdbl = 246

Two radial hands attached at the lower-left and upper-right corners sweep down and up.

SaloondoorT = 251

Two radial hands attached at the upper-left and upper-right corners sweep down.

SaloondoorL = 252

Two radial hands attached at the upper-left and lower-left corners sweep to the right.

SaloondoorB = 253

Two radial hands attached at the lower-left and lower-right corners sweep up.

SaloondoorR = 254

Two radial hands attached at the upper-right and lower-right corners sweep to the left.

WindshieldR = 261

Two radial hands attached at the midpoints of the top and bottom halves sweep from right to left.

WindshieldU = 262

Two radial hands attached at the midpoints of the left and right halves sweep from top to bottom.

WindshieldV = 263

Two sets of radial hands attached at the midpoints of the top and bottom halves sweep from top to bottom and bottom to top.

WindshieldH = 264

Two sets of radial hands attached at the midpoints of the left and right halves sweep from left to right and right to left.

Crossfade = 512

Crossfade.

FadeIn = 513

Fade-in.

FadeOut = 513

Fade-out (implemented using inverted FadeIn).

Remarks

Video transitions provide smooth visual effects when switching between video clips in a timeline. These transitions are commonly used in video editing to create professional-looking scene changes.

The transitions are organized by categories: - Wipe transitions (1-99): Linear movements that reveal the new clip - Iris transitions (100-199): Shape-based reveals from center or corners - Clock/radial transitions (200-299): Circular and rotational effects - Matrix transitions (300-399): Grid and pattern-based effects - Fade transitions (500+): Opacity-based transitions

Transition codes follow the SMPTE 258M-2004 standard where applicable.