Enum VideoTransitionType
- Namespace
- VisioForge.Core.Types.X.VideoEdit
- Assembly
- VisioForge.Core.dll
Specifies the type of visual transition effect between video clips.
public enum VideoTransitionTypeFields
None = 0-
Transition type has not been set.
BarWipeLr = 1-
A bar moves from left to right.
BarWipeTb = 2-
A bar moves from top to bottom.
BoxWipeTl = 3-
A box expands from the upper-left corner to the lower-right corner.
BoxWipeTr = 4-
A box expands from the upper-right corner to the lower-left corner.
BoxWipeBr = 5-
A box expands from the lower-right corner to the upper-left corner.
BoxWipeBl = 6-
A box expands from the lower-left corner to the upper-right corner.
FourBoxWipeCi = 7-
A box shape expands from each of the four corners toward the center.
FourBoxWipeCo = 8-
A box shape expands from the center of each quadrant toward the corners of each quadrant.
BarndoorV = 21-
A central, vertical line splits and expands toward the left and right edges.
BarndoorH = 22-
A central, horizontal line splits and expands toward the top and bottom edges.
BoxWipeTc = 23-
A box expands from the top edge's midpoint to the bottom corners.
BoxWipeRc = 24-
A box expands from the right edge's midpoint to the left corners.
BoxWipeBc = 25-
A box expands from the bottom edge's midpoint to the top corners.
BoxWipeLc = 26-
A box expands from the left edge's midpoint to the right corners.
DiagonalTl = 41-
A diagonal line moves from the upper-left corner to the lower-right corner.
DiagonalTr = 42-
A diagonal line moves from the upper right corner to the lower-left corner.
BowtieV = 43-
Two wedge shapes slide in from the top and bottom edges toward the center.
BowtieH = 44-
Two wedge shapes slide in from the left and right edges toward the center.
BarndoorDbl = 45-
A diagonal line from the lower-left to upper-right corners splits and expands toward the opposite corners.
BarndoorDtl = 46-
A diagonal line from upper-left to lower-right corners splits and expands toward the opposite corners.
MiscDiagonalDbd = 47-
Four wedge shapes split from the center and retract toward the four edges.
MiscDiagonalDd = 48-
A diamond connecting the four edge midpoints simultaneously contracts toward the center and expands toward the edges.
VeeD = 61-
A wedge shape moves from top to bottom.
VeeL = 62-
A wedge shape moves from right to left.
VeeU = 63-
A wedge shape moves from bottom to top.
VeeR = 64-
A wedge shape moves from left to right.
BarnveeD = 65-
A 'V' shape extending from the bottom edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.
BarnveeL = 66-
A 'V' shape extending from the left edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.
BarnveeU = 67-
A 'V' shape extending from the top edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.
BarnveeR = 68-
A 'V' shape extending from the right edge's midpoint to the opposite corners contracts toward the center and expands toward the edges.
IrisRect = 101-
A rectangle expands from the center.
ClockCw12 = 201-
A radial hand sweeps clockwise from the twelve o'clock position.
ClockCw3 = 202-
A radial hand sweeps clockwise from the three o'clock position.
ClockCw6 = 203-
A radial hand sweeps clockwise from the six o'clock position.
ClockCw9 = 204-
A radial hand sweeps clockwise from the nine o'clock position.
PinwheelTbv = 205-
Two radial hands sweep clockwise from the twelve and six o'clock positions.
PinwheelTbh = 206-
Two radial hands sweep clockwise from the nine and three o'clock positions.
PinwheelFb = 207-
Four radial hands sweep clockwise.
FanCt = 211-
A fan unfolds from the top edge, the fan axis at the center.
FanCr = 212-
A fan unfolds from the right edge, the fan axis at the center.
DoublefanFov = 213-
Two fans, their axes at the center, unfold from the top and bottom.
DoublefanFoh = 214-
Two fans, their axes at the center, unfold from the left and right.
SinglesweepCwt = 221-
A radial hand sweeps clockwise from the top edge's midpoint.
SinglesweepCwr = 222-
A radial hand sweeps clockwise from the right edge's midpoint.
SinglesweepCwb = 223-
A radial hand sweeps clockwise from the bottom edge's midpoint.
SinglesweepCwl = 224-
A radial hand sweeps clockwise from the left edge's midpoint.
DoublesweepPv = 225-
Two radial hands sweep clockwise and counter-clockwise from the top and bottom edges' midpoints.
DoublesweepPd = 226-
Two radial hands sweep clockwise and counter-clockwise from the left and right edges' midpoints.
DoublesweepOv = 227-
Two radial hands attached at the top and bottom edges' midpoints sweep from right to left.
DoublesweepOh = 228-
Two radial hands attached at the left and right edges' midpoints sweep from top to bottom.
FanT = 231-
A fan unfolds from the bottom, the fan axis at the top edge's midpoint.
FanR = 232-
A fan unfolds from the left, the fan axis at the right edge's midpoint.
FanB = 233-
A fan unfolds from the top, the fan axis at the bottom edge's midpoint.
FanL = 234-
A fan unfolds from the right, the fan axis at the left edge's midpoint.
DoublefanFiv = 235-
Two fans, their axes at the top and bottom, unfold from the center.
DoublefanFih = 236-
Two fans, their axes at the left and right, unfold from the center.
SinglesweepCwtl = 241-
A radial hand sweeps clockwise from the upper-left corner.
SinglesweepCwbl = 242-
A radial hand sweeps counter-clockwise from the lower-left corner.
SinglesweepCwbr = 243-
A radial hand sweeps clockwise from the lower-right corner.
SinglesweepCwtr = 244-
A radial hand sweeps counter-clockwise from the upper-right corner.
DoublesweepPdtl = 245-
Two radial hands attached at the upper-left and lower-right corners sweep down and up.
DoublesweepPdbl = 246-
Two radial hands attached at the lower-left and upper-right corners sweep down and up.
SaloondoorT = 251-
Two radial hands attached at the upper-left and upper-right corners sweep down.
SaloondoorL = 252-
Two radial hands attached at the upper-left and lower-left corners sweep to the right.
SaloondoorB = 253-
Two radial hands attached at the lower-left and lower-right corners sweep up.
SaloondoorR = 254-
Two radial hands attached at the upper-right and lower-right corners sweep to the left.
WindshieldR = 261-
Two radial hands attached at the midpoints of the top and bottom halves sweep from right to left.
WindshieldU = 262-
Two radial hands attached at the midpoints of the left and right halves sweep from top to bottom.
WindshieldV = 263-
Two sets of radial hands attached at the midpoints of the top and bottom halves sweep from top to bottom and bottom to top.
WindshieldH = 264-
Two sets of radial hands attached at the midpoints of the left and right halves sweep from left to right and right to left.
Crossfade = 512-
Crossfade.
FadeIn = 513-
Fade-in.
FadeOut = 513-
Fade-out (implemented using inverted FadeIn).
Remarks
Video transitions provide smooth visual effects when switching between video clips in a timeline. These transitions are commonly used in video editing to create professional-looking scene changes.
The transitions are organized by categories: - Wipe transitions (1-99): Linear movements that reveal the new clip - Iris transitions (100-199): Shape-based reveals from center or corners - Clock/radial transitions (200-299): Circular and rotational effects - Matrix transitions (300-399): Grid and pattern-based effects - Fade transitions (500+): Opacity-based transitions
Transition codes follow the SMPTE 258M-2004 standard where applicable.