|
Media Player SDK
|
Sets the parameters for the DS Waves Reverb effect.
procedure Audio_Effects_DS_WavesReverb(Stream: Integer; ID: Integer; HighFreqRTRatio: Double; InGain: Double; ReverbMix: Double; ReverbTime: Double);
__fastcall Audio_Effects_DS_WavesReverb(int Stream, int ID, Double HighFreqRTRatio, Double InGain, Double ReverbMix, Double ReverbTime);
public Audio_Effects_DS_WavesReverb(int Stream, int ID, Double HighFreqRTRatio, Double InGain, Double ReverbMix, Double ReverbTime);
Public Sub Audio_Effects_DS_WavesReverb(Stream As Integer, ID As Integer, HighFreqRTRatio As Double, InGain As Double, ReverbMix As Double, ReverbTime As Double)
public Audio_Effects_DS_WavesReverb(int Stream, int ID, Double HighFreqRTRatio, Double InGain, Double ReverbMix, Double ReverbTime);
Audio_Effects_DS_WavesReverb(int Stream, int ID, Double HighFreqRTRatio, Double InGain, Double ReverbMix, Double ReverbTime);
Audio_Effects_DS_WavesReverb
|
Parameters |
Description |
|
Stream: Integer |
Stream ID. |
|
ID: Integer |
Effect ID. |
|
HighFreqRTRatio: Double |
Specifies the high frequency ratio (0.001 - 0.999, 0.001 by default). |
|
InGain: Double |
Specifies in-gain of the filter (-96.0 - 0.0, 0.0 by default). |
|
ReverbMix: Double |
Specifies the reverb mix of the filter (-96.0 - 0.0, 0.0 by default). |
|
ReverbTime: Double |
Specifies the reverb time of the filter (0.001 - 3000.0, 1000.0 by default). |
The waves reverberation effect is intended for use with music. The waves reverberation DirectX Media Object (DMO) is based on the Waves MaxxVerb technology, which is licensed to Microsoft.
|
Copyright (c) 2013. All rights reserved.
|
|
What do you think about this topic? Send feedback!
|