VisioForge Video Edit SDK (Delphi / ActiveX)
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TVFVideoEdit.Audio_Effects_DS_Reverb Method

Sets the parameters for the DS Reverb effect.

Pascal
procedure Audio_Effects_DS_Reverb(Stream: Integer; ID: Integer; DecayHFRatio: double; DecayTime: double; Density: double; Diffusion: double; HFReference: double; Preset: WideString; ReverbStream: Integer; Quality: Integer; Reflections: Integer; ReflectionsDelay: double; Reverb: Integer; ReverbDelay: double; Room: Integer; RoomHF: Integer; RoomRolloffFactor: double);
C++
__fastcall Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, BSTR Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
C#
public Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, String Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
Visual Basic
Public Sub Audio_Effects_DS_Reverb(Stream As Integer, ID As Integer, DecayHFRatio As double, DecayTime As double, Density As double, Diffusion As double, HFReference As double, Preset As String, ReverbStream As Integer, Quality As Integer, Reflections As Integer, ReflectionsDelay As double, Reverb As Integer, ReverbDelay As double, Room As Integer, RoomHF As Integer, RoomRolloffFactor As double)
Java
public Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, string Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
IDL
Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, BSTR Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
JavaScript
Audio_Effects_DS_Reverb
PHP
public Audio_Effects_DS_Reverb($Stream, $ID, double $DecayHFRatio, double $DecayTime, double $Density, double $Diffusion, double $HFReference, $Preset, $ReverbStream, $Quality, $Reflections, double $ReflectionsDelay, $Reverb, double $ReverbDelay, $Room, $RoomHF, double $RoomRolloffFactor);
Parameters 
Description 
ID: Integer 
Effect ID. 
DecayHFRatio: double 
Specifies the decay HF ratio for the filter (0.1 - 2.0, 0.83 by default). 
DecayTime: double 
Specifies the decay time for the filter (0.1 - 20.0, 1.49 by default). 
Density: double 
Specifies the density value for the filter (0 - 100.0, 100.0 by default). 
Diffusion: double 
Specifies the diffusion value for the filter (0 - 100.0, 100.0 by default). 
HFReference: double 
Specifies the HF reference for the filter (20.0 - 20000.0, 5000.0 by default). 
Preset: WideString 
Specifies the preset name of the filter. 
Quality: Integer 
Specifies the quality of the filter (0 - 3, 2 by default). 
Reflections: Integer 
Specifies the reflections value for the filter (-10000 - -1000, -2602 by default). 
ReflectionsDelay: double 
Specifies the reflections delay for the filter (0.0 - 0.3, 0.007 by default). 
Reverb: Integer 
Specifies the reverb value for the filter (-10000 - 2000, 200 by default). 
ReverbDelay: double 
Specifies the reverb delay for the filter (0.0 - 0.1, 0.011 by default). 
Room: Integer 
Specifies the room value for the filter (-10000 - 0, -1000 by default). 
RoomHF: Integer 
Specifies the room HF value of the filter (-10000 - 0, -100 by default). 
RoomRolloffFactor: double 
Specifies the room roll off factor for the filter (0.0 - 10.0, 0.0 by default). 

Environmental Reverberation filter.

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