VisioForge Video Edit SDK (Delphi / ActiveX)
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Sets the parameters for the DS Reverb effect.
procedure Audio_Effects_DS_Reverb(Stream: Integer; ID: Integer; DecayHFRatio: double; DecayTime: double; Density: double; Diffusion: double; HFReference: double; Preset: WideString; ReverbStream: Integer; Quality: Integer; Reflections: Integer; ReflectionsDelay: double; Reverb: Integer; ReverbDelay: double; Room: Integer; RoomHF: Integer; RoomRolloffFactor: double);
__fastcall Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, BSTR Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
public Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, String Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
Public Sub Audio_Effects_DS_Reverb(Stream As Integer, ID As Integer, DecayHFRatio As double, DecayTime As double, Density As double, Diffusion As double, HFReference As double, Preset As String, ReverbStream As Integer, Quality As Integer, Reflections As Integer, ReflectionsDelay As double, Reverb As Integer, ReverbDelay As double, Room As Integer, RoomHF As Integer, RoomRolloffFactor As double)
public Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, string Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
Audio_Effects_DS_Reverb(int Stream, int ID, double DecayHFRatio, double DecayTime, double Density, double Diffusion, double HFReference, BSTR Preset, int ReverbStream, int Quality, int Reflections, double ReflectionsDelay, int Reverb, double ReverbDelay, int Room, int RoomHF, double RoomRolloffFactor);
Audio_Effects_DS_Reverb
public Audio_Effects_DS_Reverb($Stream, $ID, double $DecayHFRatio, double $DecayTime, double $Density, double $Diffusion, double $HFReference, $Preset, $ReverbStream, $Quality, $Reflections, double $ReflectionsDelay, $Reverb, double $ReverbDelay, $Room, $RoomHF, double $RoomRolloffFactor);
Parameters |
Description |
ID: Integer |
Effect ID. |
DecayHFRatio: double |
Specifies the decay HF ratio for the filter (0.1 - 2.0, 0.83 by default). |
DecayTime: double |
Specifies the decay time for the filter (0.1 - 20.0, 1.49 by default). |
Density: double |
Specifies the density value for the filter (0 - 100.0, 100.0 by default). |
Diffusion: double |
Specifies the diffusion value for the filter (0 - 100.0, 100.0 by default). |
HFReference: double |
Specifies the HF reference for the filter (20.0 - 20000.0, 5000.0 by default). |
Preset: WideString |
Specifies the preset name of the filter. |
Quality: Integer |
Specifies the quality of the filter (0 - 3, 2 by default). |
Reflections: Integer |
Specifies the reflections value for the filter (-10000 - -1000, -2602 by default). |
ReflectionsDelay: double |
Specifies the reflections delay for the filter (0.0 - 0.3, 0.007 by default). |
Reverb: Integer |
Specifies the reverb value for the filter (-10000 - 2000, 200 by default). |
ReverbDelay: double |
Specifies the reverb delay for the filter (0.0 - 0.1, 0.011 by default). |
Room: Integer |
Specifies the room value for the filter (-10000 - 0, -1000 by default). |
RoomHF: Integer |
Specifies the room HF value of the filter (-10000 - 0, -100 by default). |
RoomRolloffFactor: double |
Specifies the room roll off factor for the filter (0.0 - 10.0, 0.0 by default). |
Environmental Reverberation filter.
Copyright (c) 2011. All rights reserved.
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