Enum DSI3DL2ReverbPreset
- Namespace
- VisioForge.Core.Types.AudioEffects
- Assembly
- VisioForge.Core.dll
Defines a collection of preset environments for the I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) reverb effect. These presets simulate the acoustic properties of various physical spaces.
public enum DSI3DL2ReverbPresetFields
Default = 0-
Default reverb settings, typically a neutral or balanced environment.
Generic = 1-
A generic, non-specific room acoustic.
Paddedcell = 2-
Simulates a small, highly absorbent room, like a padded cell, with very short reverb.
Room = 3-
Simulates the acoustics of a typical room.
Bathroom = 4-
Simulates the acoustics of a bathroom, characterized by hard, reflective surfaces.
LivingRoom = 5-
Simulates the acoustics of a living room, typically with moderate reflections.
StoneRoom = 6-
Simulates the acoustics of a stone room, with strong, distinct reflections.
Auditorium = 7-
Simulates the acoustics of an auditorium, with a longer, more spacious reverb.
Concerthall = 8-
Simulates the acoustics of a concert hall, providing a rich and expansive reverberation.
Cave = 9-
Simulates the acoustics of a cave, with long, echoing reverberations.
Arena = 10-
Simulates the acoustics of an arena, characterized by very large spaces and long decay times.
Hangar = 11-
Simulates the acoustics of a large, open hangar, with distinct echoes.
CarpetedHallway = 12-
Simulates the acoustics of a carpeted hallway, with minimal reflections.
Hallway = 13-
Simulates the acoustics of a typical hallway.
StoneCorridor = 14-
Simulates the acoustics of a stone corridor, with noticeable echoes.
Alley = 15-
Simulates the acoustics of an alley, with distinct, short echoes.
Forest = 16-
Simulates the acoustics of a forest, with diffused and natural-sounding reflections.
City = 17-
Simulates the acoustics of a city environment, with complex and varied reflections.
Mountains = 18-
Simulates the acoustics of mountains, with very long and expansive echoes.
Quarry = 19-
Simulates the acoustics of a quarry, with strong, hard reflections.
Plain = 20-
Simulates the acoustics of a plain, with minimal reflections.
ParkingLot = 21-
Simulates the acoustics of a parking lot, with distinct, hard echoes.
Sewerpipe = 22-
Simulates the acoustics of a sewer pipe, with a distinct, resonant echo.
Underwater = 23-
Simulates the muffled and resonant acoustics of an underwater environment.
SmallRoom = 24-
Simulates the acoustics of a small room.
MediumRoom = 25-
Simulates the acoustics of a medium-sized room.
LargeRoom = 26-
Simulates the acoustics of a large room.
MediumHall = 27-
Simulates the acoustics of a medium-sized hall.
LargeHall = 28-
Simulates the acoustics of a large hall.
Plate = 29-
Simulates the acoustics of a plate reverb, a classic artificial reverb effect.
Remarks
I3DL2 reverb is used to add spatial realism to audio by simulating reflections and echoes within a virtual environment. Each preset configures parameters like decay time, early reflections, and late reverberation to mimic a specific type of room or space. I3DL2 is an industry-standard reverb specification providing realistic environmental acoustics. The presets range from small enclosed spaces (PaddedCell) to vast open areas (Arena), each with distinct acoustic characteristics. Reverb effects are crucial for game audio, music production, VR applications, and any scenario requiring spatial audio immersion. These presets provide ready-to-use configurations optimized for common acoustic environments without requiring manual parameter tuning. The Default preset provides a neutral starting point for custom adjustments.