Table of Contents

Class D3D12RemapSettings

Namespace
VisioForge.Core.Types.X.VideoEffects
Assembly
VisioForge.Core.dll

Settings of the Direct3D 12 remap block.

public class D3D12RemapSettings

Inheritance

Inherited Members

Properties

AdapterIndex

Gets or sets the index of the GPU adapter to use. -1 selects the default adapter. It is applied when the block is built and cannot be changed afterwards.

public int AdapterIndex { get; set; }

Property Value

int

Map

Gets or sets the remap map. null passes the video through unchanged. A saved pipeline carries the map, up to 80 million points (8192x8192 is 67 million); a pipeline with a larger map is saved without this block's settings, and MediaBlocksPipeline.ToDocument reports it.

public D3D12UVRemapMap Map { get; set; }

Property Value

D3D12UVRemapMap