Class D3D12RemapSettings
- Namespace
- VisioForge.Core.Types.X.VideoEffects
- Assembly
- VisioForge.Core.dll
Settings of the Direct3D 12 remap block.
public class D3D12RemapSettingsInheritance
Inherited Members
Properties
AdapterIndex
Gets or sets the index of the GPU adapter to use. -1 selects the default adapter. It is applied when the block is built and cannot be changed afterwards.
public int AdapterIndex { get; set; }Property Value
Map
Gets or sets the remap map. null passes the video through unchanged.
A saved pipeline carries the map, up to 80 million points (8192x8192 is 67 million); a pipeline with a larger map
is saved without this block's settings, and MediaBlocksPipeline.ToDocument reports it.
public D3D12UVRemapMap Map { get; set; }