Class FLACEncoderBlock
- Assembly
- VisioForge.Core.dll
MediaBlock that encodes raw audio into FLAC (Free Lossless Audio Codec) format. FLAC is a lossless audio compression format that reduces file size without quality loss, making it ideal for archival storage, high-quality audio production, and applications where audio fidelity is critical. Supports configurable compression levels and encoding parameters. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals.
public class FLACEncoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
FLACEncoderBlock(FLACEncoderSettings)
Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioEncoders.FLACEncoderBlock class with the specified encoding settings.
public FLACEncoderBlock(FLACEncoderSettings settings)Parameters
settingsFLACEncoderSettings-
The FLAC encoder settings that define compression level, quality parameters, and encoding behavior.
Properties
Input
Gets the single audio input pad for this encoder block.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads for this encoder block.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the single audio output pad for this encoder block.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads for this encoder block.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the FLAC encoder settings that control compression level, quality parameters, and encoding behavior. These settings determine the balance between file size and encoding speed.
public FLACEncoderSettings Settings { get; set; }Property Value
Type
Gets the MediaBlock type identifier for this encoder.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the FLAC encoder and its associated GStreamer elements. This method creates the encoder with the specified settings, establishes input and output pads, and prepares the block for lossless audio encoding.
public override bool Build()Returns
- bool
-
trueif the encoder was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this FLAC encoder block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer FLAC encoder element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer FLAC encoder.
GetElement()
Gets the underlying GStreamer element that performs the FLAC encoding.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the FLAC encoder.
IsAvailable()
Determines whether the FLAC encoder is available on the current system. This checks if the required GStreamer FLAC encoder plugin is installed and accessible. The correct NuGet SDK redistribution package should be included in your project.
public static bool IsAvailable()Returns
- bool
-
trueif the FLAC encoder is available and can be used; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this FLAC encoder block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.