Table of Contents

Class MP2EncoderBlock

Namespace
VisioForge.Core.MediaBlocks.AudioEncoders
Assembly
VisioForge.Core.dll

MediaBlock that encodes raw audio into MP2 (MPEG-1 Audio Layer II) format. MP2 is a standardized lossy audio compression format that provides good quality at moderate bitrates and is widely used in broadcast applications, DAB radio, and European digital television systems. The encoder offers excellent compatibility with legacy systems while maintaining efficient compression ratios suitable for broadcast transmission and professional audio distribution. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class MP2EncoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

MP2EncoderBlock(MP2EncoderSettings)

Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioEncoders.MP2EncoderBlock class with the specified encoding settings.

public MP2EncoderBlock(MP2EncoderSettings settings)

Parameters

settings MP2EncoderSettings

The MP2EncoderSettings that define bitrate, quality, and encoding behavior for broadcast-quality output.

Properties

Input

Gets the single audio input pad for this encoder block.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets all input pads for this encoder block.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the single audio output pad for this encoder block.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets all output pads for this encoder block.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Settings

Gets or sets the MP2 encoder settings that control bitrate, quality, and encoding parameters. These settings determine the balance between audio quality and file size for the compressed output, with considerations for broadcast compliance and transmission requirements.

public MP2EncoderSettings Settings { get; set; }

Property Value

MP2EncoderSettings

Type

Gets the MediaBlock type identifier for this encoder.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the MP2 encoder and its associated GStreamer elements. This method creates the encoder with the specified settings, establishes input and output pads, and prepares the block for broadcast-quality audio encoding.

public override bool Build()

Returns

bool

true if the encoder was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this MP2 encoder block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the GStreamer MP2 encoder element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the GStreamer MP2 encoder.

GetElement()

Gets the underlying GStreamer element that performs the MP2 encoding.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the MP2 encoder.

IsAvailable()

Determines whether the MP2 encoder is available on the current system. This checks if the required GStreamer MP2 encoder plugin is installed and accessible. The correct NuGet SDK redistribution package should be included in your project.

public static bool IsAvailable()

Returns

bool

true if the MP2 encoder is available and can be used; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this MP2 encoder block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

See Also