Table of Contents

Class OPUSEncoderBlock

Namespace
VisioForge.Core.MediaBlocks.AudioEncoders
Assembly
VisioForge.Core.dll

MediaBlock that encodes raw audio into Opus format. Opus is a modern, open-source audio codec designed for low-latency, high-quality audio transmission over the internet. It excels in both speech and music applications, providing superior quality at low bitrates compared to older codecs. Opus is widely used in VoIP, video conferencing, streaming, and real-time communications due to its adaptive bitrate and low encoding delay. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class OPUSEncoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

OPUSEncoderBlock(OPUSEncoderSettings)

Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioEncoders.OPUSEncoderBlock class with the specified encoding settings.

public OPUSEncoderBlock(OPUSEncoderSettings settings)

Parameters

settings OPUSEncoderSettings

The Opus encoder settings that define bitrate, complexity, bandwidth, and encoding behavior.

Properties

Input

Gets the single audio input pad for this encoder block.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets all input pads for this encoder block.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the single audio output pad for this encoder block.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets all output pads for this encoder block.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Settings

Gets or sets the Opus encoder settings that control bitrate, complexity, bandwidth, and other encoding parameters. These settings determine the balance between audio quality, compression efficiency, and encoding performance.

public OPUSEncoderSettings Settings { get; set; }

Property Value

OPUSEncoderSettings

Type

Gets the MediaBlock type identifier for this encoder.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the Opus encoder and its associated GStreamer elements. This method creates the encoder with the specified settings, establishes input and output pads, and prepares the block for high-quality audio encoding.

public override bool Build()

Returns

bool

true if the encoder was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this Opus encoder block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the GStreamer Opus encoder element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the GStreamer Opus encoder.

GetElement()

Gets the underlying GStreamer element that performs the Opus encoding.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the Opus encoder.

IsAvailable()

Determines whether the Opus encoder is available on the current system. This checks if the required GStreamer Opus encoder plugin is installed and accessible. The correct NuGet SDK redistribution package should be included in your project.

public static bool IsAvailable()

Returns

bool

true if the Opus encoder is available and can be used; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this Opus encoder block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

See Also