Class WAVEncoderBlock
- Assembly
- VisioForge.Core.dll
MediaBlock that encodes raw audio into WAV (Waveform Audio File Format). WAV is an uncompressed audio format that preserves original audio quality without any loss. It's widely supported across all platforms and applications, making it ideal for professional audio production, archiving, and scenarios where audio fidelity is paramount. The format supports various bit depths and sample rates. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class WAVEncoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
WAVEncoderBlock(WAVEncoderSettings)
Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioEncoders.WAVEncoderBlock class with the specified encoding settings.
public WAVEncoderBlock(WAVEncoderSettings settings)Parameters
settingsWAVEncoderSettings-
The WAV encoder settings that define bit depth, sample rate, and channel configuration.
Properties
Input
Gets the single audio input pad for this encoder block.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads for this encoder block.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the single audio output pad for this encoder block.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads for this encoder block.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the WAV encoder settings that control bit depth, sample rate, and channel configuration for the uncompressed audio output.
public WAVEncoderSettings Settings { get; set; }Property Value
Type
Gets the MediaBlock type identifier for this encoder.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the WAV encoder and its associated GStreamer elements. This method creates the encoder with the specified settings, establishes input and output pads, and prepares the block for uncompressed audio encoding in WAV format.
public override bool Build()Returns
- bool
-
trueif the encoder was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this WAV encoder block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer WAV encoder element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer WAV encoder.
GetElement()
Gets the underlying GStreamer element that performs the WAV encoding.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the WAV encoder.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this WAV encoder block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.