Class AudioLoudNormBlock
- Assembly
- VisioForge.Core.dll
Audio loudness normalization block using audioloudnorm from rsaudiofx plugin. Normalizes audio according to EBU R128 loudness standards with configurable target levels, loudness range, and peak limiting. Essential for broadcast compliance, streaming platforms, and maintaining consistent audio levels across different content. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class AudioLoudNormBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
AudioLoudNormBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioProcessing.AudioLoudNormBlock class with default loudness normalization settings.
public AudioLoudNormBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
LoudnessRangeTarget
Gets or sets the loudness range target in LU. Valid range: 1.0 to 20.0. Default: 7.0. This controls the dynamic range of the normalized audio.
public double LoudnessRangeTarget { get; set; }Property Value
LoudnessTarget
Gets or sets the loudness target in LUFS. Valid range: -70.0 to -5.0. Default: -24.0. This sets the target integrated loudness level for the normalized audio.
public double LoudnessTarget { get; set; }Property Value
MaxTruePeak
Gets or sets the maximum true peak in dbTP. Valid range: -9.0 to 0.0. Default: -2.0. This prevents peaks from exceeding the specified level to avoid clipping.
public double MaxTruePeak { get; set; }Property Value
Offset
Gets or sets the offset gain in LU. Valid range: -99.0 to 99.0. Default: 0.0. This applies an additional gain offset to the normalized audio.
public double Offset { get; set; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the audio loudness normalization filter and its associated GStreamer elements. This method creates the filter with the specified normalization parameters, establishes input and output pads, and prepares the block for normalizing audio according to EBU R128 standards.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this audio loudness normalization block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer audio loudness normalization filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer audio loudness normalization filter.
GetElement()
Gets the underlying GStreamer element that performs the loudness normalization processing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the audio loudness normalization filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this audio loudness normalization block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.