Table of Contents

Class AudioSampleGrabberBlock

Namespace
VisioForge.Core.MediaBlocks.AudioProcessing
Assembly
VisioForge.Core.dll

Audio sample grabber block that captures audio samples from the pipeline for analysis or processing. This block provides real-time access to audio data flowing through the pipeline without affecting the audio stream. It captures audio samples and delivers them through events for applications that need to analyze, visualize, or process audio data. The block supports various audio formats and can optionally include a null renderer for scenarios where audio data capture is needed without playback. Essential for audio analysis, waveform visualization, level meters, and custom audio processing applications. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class AudioSampleGrabberBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

AudioSampleGrabberBlock(AudioFormatX)

Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioProcessing.AudioSampleGrabberBlock class with the specified audio format for sample capture.

public AudioSampleGrabberBlock(AudioFormatX format = AudioFormatX.S16)

Parameters

format AudioFormatX

The audio format for captured samples. Default is S16LE (16-bit signed little-endian).

Properties

Input

Gets the input.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets the inputs.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the output.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets the outputs.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Type

Gets the type.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the audio sample grabber and its associated GStreamer elements. This method creates the grabber element, establishes input and output pads, sets up the audio frame callback, and prepares the block for capturing audio samples from the pipeline.

public override bool Build()

Returns

bool

true if the grabber was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this audio sample grabber block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the GStreamer audio sample grabber element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the GStreamer sample grabber.

GetElement()

Gets the underlying GStreamer element that performs the audio sample capture.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the sample grabber.

IsAvailable()

Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.

public static bool IsAvailable()

Returns

bool

true if this media block is available; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this audio sample grabber block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

OnAudioFrameBuffer

This event occurs whenever a new audio frame is captured from the stream. Provides real-time access to audio samples for analysis, visualization, or processing without affecting the audio pipeline flow.

public event EventHandler<AudioFrameBufferEventArgs> OnAudioFrameBuffer

Event Type

EventHandler<AudioFrameBufferEventArgs>

See Also