Class AudioSampleGrabberBlock
- Assembly
- VisioForge.Core.dll
Audio sample grabber block that captures audio samples from the pipeline for analysis or processing. This block provides real-time access to audio data flowing through the pipeline without affecting the audio stream. It captures audio samples and delivers them through events for applications that need to analyze, visualize, or process audio data. The block supports various audio formats and can optionally include a null renderer for scenarios where audio data capture is needed without playback. Essential for audio analysis, waveform visualization, level meters, and custom audio processing applications. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class AudioSampleGrabberBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
AudioSampleGrabberBlock(AudioFormatX)
Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioProcessing.AudioSampleGrabberBlock class with the specified audio format for sample capture.
public AudioSampleGrabberBlock(AudioFormatX format = AudioFormatX.S16)Parameters
formatAudioFormatX-
The audio format for captured samples. Default is S16LE (16-bit signed little-endian).
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the audio sample grabber and its associated GStreamer elements. This method creates the grabber element, establishes input and output pads, sets up the audio frame callback, and prepares the block for capturing audio samples from the pipeline.
public override bool Build()Returns
- bool
-
trueif the grabber was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this audio sample grabber block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer audio sample grabber element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer sample grabber.
GetElement()
Gets the underlying GStreamer element that performs the audio sample capture.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the sample grabber.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this audio sample grabber block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.
OnAudioFrameBuffer
This event occurs whenever a new audio frame is captured from the stream. Provides real-time access to audio samples for analysis, visualization, or processing without affecting the audio pipeline flow.
public event EventHandler<AudioFrameBufferEventArgs> OnAudioFrameBuffer