Class RSAudioEchoBlock
- Assembly
- VisioForge.Core.dll
RS Audio Echo effect block using rsaudioecho from rsaudiofx plugin. Provides echo and reverb effects with configurable delay, intensity, and feedback parameters. Features precise control over echo characteristics for creating spatial effects, ambience, and classic echo sounds. Essential for audio enhancement and creative audio processing. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class RSAudioEchoBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
RSAudioEchoBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioProcessing.RSAudioEchoBlock class with default echo settings for general-purpose use.
public RSAudioEchoBlock()Properties
Delay
Gets or sets the echo delay time between the original signal and its repetitions. Shorter delays create tight slapback effects, while longer delays produce distinct echoes. Typical values range from 50ms to 500ms. Default: 500ms.
public TimeSpan Delay { get; set; }Property Value
Feedback
Gets or sets the feedback amount that controls echo repetitions. Higher values create more repetitions with gradual decay, while lower values produce fewer repetitions. Values typically range from 0.0 to 0.9. Caution: Values close to 1.0 can create infinite feedback.
public double Feedback { get; set; }Property Value
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Intensity
Gets or sets the echo intensity determining the volume of the delayed signal. Values range from 0.0 (no echo) to 1.0 (full volume echo). Lower values create subtle echoes while higher values produce prominent effects.
public double Intensity { get; set; }Property Value
MaxDelay
Gets or sets the maximum echo delay time that can be used. This value determines the internal buffer size and should be set higher than the actual delay to allow for real-time adjustments. Default: 1000ms.
public TimeSpan MaxDelay { get; set; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the RS audio echo filter and its associated GStreamer elements. This method creates the filter with the specified echo parameters, establishes input and output pads, and prepares the block for creating echo effects with configurable delay, intensity, and feedback.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this RS audio echo effect block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer RS audio echo filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer RS audio echo filter.
GetElement()
Gets the underlying GStreamer element that performs the echo effect processing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the RS audio echo filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this RS audio echo effect block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.