Class LibVisualBumpscopeBlock
- Assembly
- VisioForge.Core.dll
LibVisual Bumpscope audio visualizer block that creates bump scope visualization patterns synchronized to audio.
public class LibVisualBumpscopeBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Remarks
The LibVisual Bumpscope visualizer creates bump mapping and scope-style visualizations:
- 3D-like bump mapped surfaces that respond to audio
- Waveform-style patterns with depth and texture
- Dynamic surface deformations based on frequency content
- Organic movements synchronized to audio characteristics This visualization provides a tactile and dimensional representation of audio signals.
Constructors
LibVisualBumpscopeBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.AudioVisualizers.LibVisualBumpscopeBlock class.
public LibVisualBumpscopeBlock()Remarks
Creates a libvisual bumpscope block with default settings. The block accepts audio input and produces video output showing the bumpscope visualization with textured surfaces.
Properties
Input
Gets the primary input pad for audio data.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads available on this block.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the primary output pad for video data.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads available on this block.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the bumpscope visualization block.
public override bool Build()Returns
- bool
-
trueif the block was successfully built and configured;falseif an error occurred.
Remarks
This method creates the underlying GStreamer libvisual bumpscope elements, and establishes the input/output pads for audio/video data flow.
CleanUp()
Cleans up and releases all resources used by the bumpscope block.
public void CleanUp()Remarks
This method disposes of the underlying GStreamer elements and resets the build state.
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core GStreamer base element wrapped by this block.
public BaseElement GetCore()Returns
- BaseElement
-
The underlying VisioForge.Core.GStreamer.Base.BaseElement instance.
GetElement()
Gets the raw GStreamer element for advanced manipulation.
public Element GetElement()Returns
- Element
-
The native GStreamer Gst.Element instance.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the media pipeline context for this block.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent media pipeline that will contain this block.