Class NVDSDewarpBlock
- Namespace
- VisioForge.Core.MediaBlocks.Nvidia
- Assembly
- VisioForge.Core.dll
NVIDIA DeepStream dewarp block for GPU-accelerated fisheye image dewarping. This block performs high-performance fisheye lens distortion correction using NVIDIA CUDA, supporting real-time dewarping of camera feeds from fisheye lenses. Essential for security camera systems, automotive applications, and panoramic video processing where fisheye cameras provide wide field-of-view but require geometric correction. Leverages NVIDIA DeepStream SDK for optimal GPU performance and memory management. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class NVDSDewarpBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
NVDSDewarpBlock(NVDSDewarpSettings)
Initializes a new instance of the VisioForge.Core.MediaBlocks.Nvidia.NVDSDewarpBlock class with the specified dewarp settings.
public NVDSDewarpBlock(NVDSDewarpSettings settings)Parameters
settingsNVDSDewarpSettings-
The dewarp configuration settings containing GPU and calibration parameters.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets the dewarp settings for this block.
public NVDSDewarpSettings Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the NVIDIA DeepStream dewarp element within the pipeline. This method creates the dewarp filter with the specified configuration settings, establishes input and output pads, and prepares the block for fisheye correction.
public override bool Build()Returns
- bool
-
trueif the dewarp element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this NVIDIA DeepStream dewarp block. This method disposes of the GPU dewarp filter and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the NVIDIA DeepStream dewarp element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the dewarp functionality.
GetElement()
Gets the underlying GStreamer element that performs the GPU dewarp operation.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the NVIDIA DeepStream dewarp filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for NVIDIA GPU hardware and required DeepStream libraries.
public static bool IsAvailable()Returns
- bool
-
trueif NVIDIA DeepStream dewarp functionality is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this NVIDIA DeepStream dewarp block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.