Class NVDataDownloadBlock
- Namespace
- VisioForge.Core.MediaBlocks.Nvidia
- Assembly
- VisioForge.Core.dll
NVIDIA data download block for transferring video data from GPU to system memory. This block efficiently downloads video frames from NVIDIA GPU memory (CUDA) back to system memory for further processing or output. It's an essential component in GPU-accelerated pipelines where data needs to be transferred from GPU after hardware processing. Supports high-performance memory transfers with minimal CPU overhead, optimized for NVIDIA CUDA architecture. Commonly used after GPU-based video processing, encoding, or effects to bring data back for CPU processing or display. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class NVDataDownloadBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
NVDataDownloadBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.Nvidia.NVDataDownloadBlock class. Creates a GPU-to-CPU memory transfer block for NVIDIA hardware acceleration.
public NVDataDownloadBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the NVIDIA data download element within the pipeline. This method creates the GPU download element, establishes input and output pads, and prepares the block for high-performance GPU-to-CPU memory transfers.
public override bool Build()Returns
- bool
-
trueif the download element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this NVIDIA data download block. This method disposes of the GPU download element and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the NVIDIA data download element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GPU download element.
GetElement()
Gets the underlying GStreamer element that performs the GPU memory download.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the NVIDIA data downloader.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for NVIDIA GPU hardware and required CUDA libraries.
public static bool IsAvailable()Returns
- bool
-
trueif NVIDIA hardware acceleration is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this NVIDIA data download block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.