Class NVDataUploadBlock
- Namespace
- VisioForge.Core.MediaBlocks.Nvidia
- Assembly
- VisioForge.Core.dll
NVIDIA data upload block for transferring video data from system memory to GPU. This block efficiently uploads video frames from system memory (CPU) to NVIDIA GPU memory (CUDA) for hardware-accelerated processing. It's the entry point for GPU acceleration in video pipelines, enabling subsequent GPU-based operations like encoding, decoding, effects, and transformations. Supports high-performance memory transfers with minimal CPU overhead, optimized for NVIDIA CUDA architecture. Essential for leveraging NVIDIA hardware acceleration in video processing workflows. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class NVDataUploadBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
NVDataUploadBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.Nvidia.NVDataUploadBlock class. Creates a CPU-to-GPU memory transfer block for NVIDIA hardware acceleration.
public NVDataUploadBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the NVIDIA data upload element within the pipeline. This method creates the GPU upload element, establishes input and output pads, and prepares the block for high-performance CPU-to-GPU memory transfers.
public override bool Build()Returns
- bool
-
trueif the upload element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this NVIDIA data upload block. This method disposes of the GPU upload element and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the NVIDIA data upload element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GPU upload element.
GetElement()
Gets the underlying GStreamer element that performs the GPU memory upload.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the NVIDIA data uploader.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for NVIDIA GPU hardware and required CUDA libraries.
public static bool IsAvailable()Returns
- bool
-
trueif NVIDIA hardware acceleration is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this NVIDIA data upload block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.