Class NVVideoConverterBlock
- Namespace
- VisioForge.Core.MediaBlocks.Nvidia
- Assembly
- VisioForge.Core.dll
NVIDIA video converter block for GPU-accelerated format conversion and color space transformation. This block performs high-performance video format conversions entirely on NVIDIA GPU hardware, supporting various pixel formats (YUV, RGB, NV12, etc.) and color space transformations. Leverages CUDA cores for parallel processing, achieving real-time conversion speeds even for high-resolution video. Essential for GPU-accelerated pipelines where format compatibility is required between different processing stages. Minimizes CPU usage and memory bandwidth by keeping data on the GPU throughout the conversion process. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class NVVideoConverterBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
NVVideoConverterBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.Nvidia.NVVideoConverterBlock class. Creates a GPU-accelerated video format converter for NVIDIA hardware.
public NVVideoConverterBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the NVIDIA video converter element within the pipeline. This method creates the GPU converter element, establishes input and output pads, and prepares the block for high-performance format conversion on NVIDIA hardware.
public override bool Build()Returns
- bool
-
trueif the converter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this NVIDIA video converter block. This method disposes of the GPU converter element and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the NVIDIA video converter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GPU converter.
GetElement()
Gets the underlying GStreamer element that performs the GPU format conversion.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the NVIDIA video converter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for NVIDIA GPU hardware and required CUDA libraries.
public static bool IsAvailable()Returns
- bool
-
trueif NVIDIA hardware acceleration is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this NVIDIA video converter block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.