Class NVVideoResizeBlock
- Namespace
- VisioForge.Core.MediaBlocks.Nvidia
- Assembly
- VisioForge.Core.dll
NVIDIA video resize block for GPU-accelerated video scaling and resolution conversion. This block performs high-performance video resizing entirely on NVIDIA GPU hardware, supporting upscaling and downscaling with various interpolation algorithms optimized for CUDA. Achieves real-time performance even for 4K/8K video processing by leveraging parallel GPU cores. Essential for resolution adaptation, multi-resolution encoding, video wall applications, and any scenario requiring efficient video scaling. Maintains video quality through advanced GPU-based filtering while minimizing latency. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class NVVideoResizeBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
NVVideoResizeBlock(Size)
Initializes a new instance of the VisioForge.Core.MediaBlocks.Nvidia.NVVideoResizeBlock class with the specified target resolution.
public NVVideoResizeBlock(Size resolution)Parameters
resolutionSize-
The target resolution for video output.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Resolution
Gets or sets the target resolution for video resizing. Specifies the output width and height in pixels.
public Size Resolution { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the NVIDIA video resize filter within the pipeline. This method creates the GPU resize filter with the specified resolution settings, establishes input and output pads, and prepares the block for high-performance scaling.
public override bool Build()Returns
- bool
-
trueif the resize filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this NVIDIA video resize block. This method disposes of the GPU resize filter and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the NVIDIA video resize filter.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GPU resize filter.
GetElement()
Gets the underlying GStreamer element that performs the GPU video resizing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the NVIDIA resize filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for NVIDIA GPU hardware and required CUDA libraries.
public static bool IsAvailable()Returns
- bool
-
trueif NVIDIA hardware acceleration is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this NVIDIA video resize block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.