Class GLAlphaBlock
- Namespace
- VisioForge.Core.MediaBlocks.OpenGL
- Assembly
- VisioForge.Core.dll
OpenGL alpha blending block for advanced transparency and compositing effects. This block provides GPU-accelerated alpha channel manipulation using OpenGL shaders for high-performance video compositing. Supports various alpha blending modes, transparency gradients, and real-time alpha channel modifications. Essential for creating professional video overlays, chroma key effects, and complex multi-layer compositions. Leverages GPU parallel processing for smooth real-time alpha blending even with high-resolution video streams. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class GLAlphaBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
GLAlphaBlock(GLAlphaVideoEffect)
Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLAlphaBlock class with the specified alpha blending settings.
public GLAlphaBlock(GLAlphaVideoEffect settings)Parameters
settingsGLAlphaVideoEffect-
The alpha video effect settings containing blending parameters.
Properties
Input
Gets the input pad for connecting video sources to be processed.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads for this alpha block.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output pad for connecting to downstream processing blocks.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads for this alpha block.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the alpha blending configuration settings. Defines transparency parameters, blending modes, and alpha channel modifications.
public GLAlphaVideoEffect Settings { get; set; }Property Value
Type
Gets the media block type identifier.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the OpenGL alpha element within the pipeline. This method creates the alpha filter with the specified blending settings, establishes input and output pads, and prepares the block for GPU-accelerated processing.
public override bool Build()Returns
- bool
-
trueif the alpha element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this OpenGL alpha block. This method disposes of the alpha filter and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the OpenGL alpha filter.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the alpha functionality.
GetElement()
Gets the underlying GStreamer element that performs the alpha blending operation.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the OpenGL alpha filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for OpenGL support and GPU shader capabilities.
public static bool IsAvailable()Returns
- bool
-
trueif OpenGL alpha functionality is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this OpenGL alpha block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.