Class GLBlurBlock
- Namespace
- VisioForge.Core.MediaBlocks.OpenGL
- Assembly
- VisioForge.Core.dll
OpenGL blur block for GPU-accelerated image smoothing and blur effects. This block provides high-performance blur processing using OpenGL shaders and GPU parallel processing capabilities. Supports various blur algorithms including Gaussian, box blur, and motion blur with configurable intensity and direction parameters. Essential for creating cinematic effects, depth-of-field simulation, background defocusing, and artistic video treatments. Achieves real-time performance even with high-resolution video through efficient GPU computation. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class GLBlurBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
GLBlurBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLBlurBlock class. Creates a GPU-accelerated blur effect block with default settings.
public GLBlurBlock()Properties
Input
Gets the input pad for connecting video sources to be processed.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads for this blur block.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output pad for connecting to downstream processing blocks.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads for this blur block.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type identifier.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the OpenGL blur element within the pipeline. This method creates the blur filter with default settings, establishes input and output pads, and prepares the block for GPU-accelerated processing.
public override bool Build()Returns
- bool
-
trueif the blur element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this OpenGL blur block. This method disposes of the blur filter and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the OpenGL blur filter.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the blur functionality.
GetElement()
Gets the underlying GStreamer element that performs the blur operation.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the OpenGL blur filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project. Checks for OpenGL support and GPU shader capabilities.
public static bool IsAvailable()Returns
- bool
-
trueif OpenGL blur functionality is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this OpenGL blur block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.