Class GLGlowLightingBlock
- Namespace
- VisioForge.Core.MediaBlocks.OpenGL
- Assembly
- VisioForge.Core.dll
OpenGL-accelerated glow lighting effect block for creating atmospheric luminous effects around bright areas. Produces cinematic glow and bloom effects by detecting bright regions in the video and extending their luminosity with soft, diffused light halos that create dramatic lighting atmospheres and enhanced visual impact. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class GLGlowLightingBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
GLGlowLightingBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLGlowLightingBlock class for glow and bloom lighting effects. Creates the necessary input and output pads for video processing with atmospheric lighting enhancements.
public GLGlowLightingBlock()Properties
Input
Gets the primary input pad for receiving video frames to be enhanced with glow effects.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads available on this block (single input for video processing).
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the primary output pad for providing glow-enhanced video frames.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads available on this block (single output for processed video).
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type identifier for OpenGL glow lighting effects.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the OpenGL glow lighting effect block within the pipeline context. Creates the GStreamer glow lighting filter and establishes the necessary pad connections for processing video frames with atmospheric bloom and luminous effects.
public override bool Build()Returns
- bool
-
trueif the glow lighting effect block was successfully built and configured; otherwise,false.
CleanUp()
Cleans up all resources associated with the OpenGL glow lighting effect, including GStreamer elements and GPU shader programs.
public void CleanUp()Dispose(bool)
Releases unmanaged and managed resources used by the OpenGL glow lighting effect block. Properly disposes of GStreamer elements and GPU lighting shader resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core GStreamer element wrapper for advanced configuration and monitoring.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper providing access to the underlying GStreamer glow lighting filter.
GetElement()
Gets the native GStreamer element for direct GStreamer pipeline integration.
public Element GetElement()Returns
- Element
-
The native Gst.Element representing the glow lighting effect filter.
IsAvailable()
Determines whether OpenGL glow lighting effect functionality is available on the current system. Requires OpenGL support and appropriate GStreamer OpenGL lighting effect plugins to be installed.
public static bool IsAvailable()Returns
- bool
-
trueif glow lighting effects are supported; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the pipeline context for this OpenGL glow lighting effect block, providing access to the parent pipeline and logging context.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent MediaBlocks pipeline containing this glow lighting effect block.