Class GLHeatBlock
- Namespace
- VisioForge.Core.MediaBlocks.OpenGL
- Assembly
- VisioForge.Core.dll
OpenGL-accelerated heat shimmer effect block for creating thermal distortion and atmospheric heat wave effects. Simulates the visual distortion seen when looking through hot air, such as heat rising from pavement or fire, creating dynamic wavering and shimmering effects that add realism to hot environments and thermal scenarios. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class GLHeatBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
GLHeatBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLHeatBlock class for heat shimmer and thermal distortion effects. Creates the necessary input and output pads for video processing with atmospheric heat wave simulation.
public GLHeatBlock()Properties
Input
Gets the primary input pad for receiving video frames to be distorted with heat effects.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads available on this block (single input for video processing).
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the primary output pad for providing heat-distorted video frames.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads available on this block (single output for processed video).
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type identifier for OpenGL heat effects.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the OpenGL heat effect block within the pipeline context. Creates the GStreamer heat filter and establishes the necessary pad connections for processing video frames with thermal shimmer and atmospheric distortion effects.
public override bool Build()Returns
- bool
-
trueif the heat effect block was successfully built and configured; otherwise,false.
CleanUp()
Cleans up all resources associated with the OpenGL heat effect, including GStreamer elements and GPU shader programs.
public void CleanUp()Dispose(bool)
Releases unmanaged and managed resources used by the OpenGL heat effect block. Properly disposes of GStreamer elements and GPU distortion shader resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core GStreamer element wrapper for advanced configuration and monitoring.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper providing access to the underlying GStreamer heat effect filter.
GetElement()
Gets the native GStreamer element for direct GStreamer pipeline integration.
public Element GetElement()Returns
- Element
-
The native Gst.Element representing the heat distortion effect filter.
IsAvailable()
Determines whether OpenGL heat effect functionality is available on the current system. Requires OpenGL support and appropriate GStreamer OpenGL distortion effect plugins to be installed.
public static bool IsAvailable()Returns
- bool
-
trueif heat distortion effects are supported; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the pipeline context for this OpenGL heat effect block, providing access to the parent pipeline and logging context.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent MediaBlocks pipeline containing this heat effect block.