Table of Contents

Class GLLumaCrossProcessingBlock

Namespace
VisioForge.Core.MediaBlocks.OpenGL
Assembly
VisioForge.Core.dll

OpenGL-accelerated luma cross processing effect block for creating stylized color grading and film-look effects. Applies cross-channel processing to the luminance component, creating distinctive color shifts and tonal adjustments that simulate various film stocks and artistic color grading techniques for cinematic visual enhancement. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class GLLumaCrossProcessingBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

GLLumaCrossProcessingBlock()

Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLLumaCrossProcessingBlock class for luma cross processing color effects. Creates the necessary input and output pads for video processing with advanced color grading and film-look enhancement.

public GLLumaCrossProcessingBlock()

Properties

Input

Gets the primary input pad for receiving video frames to be color graded.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets all input pads available on this block (single input for video processing).

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the primary output pad for providing luma cross processed video frames.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets all output pads available on this block (single output for processed video).

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Type

Gets the media block type identifier for OpenGL luma cross processing effects.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Builds and initializes the OpenGL luma cross processing block within the pipeline context. Creates the GStreamer luma cross processing filter and establishes the necessary pad connections for processing video frames with advanced color grading and luminance-based effects.

public override bool Build()

Returns

bool

true if the luma cross processing block was successfully built and configured; otherwise, false.

CleanUp()

Cleans up all resources associated with the OpenGL luma cross processing, including GStreamer elements and GPU shader programs.

public void CleanUp()

Dispose(bool)

Releases unmanaged and managed resources used by the OpenGL luma cross processing block. Properly disposes of GStreamer elements and GPU color processing shader resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core GStreamer element wrapper for advanced configuration and monitoring.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper providing access to the underlying GStreamer luma cross processing filter.

GetElement()

Gets the native GStreamer element for direct GStreamer pipeline integration.

public Element GetElement()

Returns

Element

The native Gst.Element representing the luma cross processing filter.

IsAvailable()

Determines whether OpenGL luma cross processing functionality is available on the current system. Requires OpenGL support and appropriate GStreamer OpenGL color processing plugins to be installed.

public static bool IsAvailable()

Returns

bool

true if luma cross processing operations are supported; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Sets the pipeline context for this OpenGL luma cross processing block, providing access to the parent pipeline and logging context.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The parent MediaBlocks pipeline containing this luma cross processing block.

See Also