Table of Contents

Class GLSepiaBlock

Namespace
VisioForge.Core.MediaBlocks.OpenGL
Assembly
VisioForge.Core.dll

OpenGL-accelerated sepia tone effect block for creating vintage and nostalgic visual aesthetics. Applies warm brown and golden color tones that simulate the appearance of aged photographs, creating classic vintage effects commonly used in artistic video processing and retro styling. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class GLSepiaBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

GLSepiaBlock()

Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLSepiaBlock class for sepia tone vintage effects. Creates the necessary input and output pads for video processing with warm, nostalgic color transformation.

public GLSepiaBlock()

Properties

Input

Gets the primary input pad for receiving video frames to be sepia-toned.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets all input pads available on this block (single input for video processing).

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the primary output pad for providing sepia-toned video frames.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets all output pads available on this block (single output for processed video).

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Type

Gets the media block type identifier for OpenGL sepia effects.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Builds and initializes the OpenGL sepia tone effect block within the pipeline context. Creates the GStreamer sepia filter and establishes the necessary pad connections for processing video frames with vintage brown and golden color tones.

public override bool Build()

Returns

bool

true if the sepia tone effect block was successfully built and configured; otherwise, false.

CleanUp()

Cleans up all resources associated with the OpenGL sepia tone effect, including GStreamer elements and GPU shader programs.

public void CleanUp()

Dispose(bool)

Releases unmanaged and managed resources used by the OpenGL sepia tone effect block. Properly disposes of GStreamer elements and GPU color processing shader resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core GStreamer element wrapper for advanced configuration and monitoring.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper providing access to the underlying GStreamer sepia filter.

GetElement()

Gets the native GStreamer element for direct GStreamer pipeline integration.

public Element GetElement()

Returns

Element

The native Gst.Element representing the sepia tone effect filter.

IsAvailable()

Determines whether OpenGL sepia tone effect functionality is available on the current system. Requires OpenGL support and appropriate GStreamer OpenGL color effect plugins to be installed.

public static bool IsAvailable()

Returns

bool

true if sepia tone effects are supported; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Sets the pipeline context for this OpenGL sepia tone effect block, providing access to the parent pipeline and logging context.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The parent MediaBlocks pipeline containing this sepia tone effect block.

See Also