Class GLSepiaBlock
- Namespace
- VisioForge.Core.MediaBlocks.OpenGL
- Assembly
- VisioForge.Core.dll
OpenGL-accelerated sepia tone effect block for creating vintage and nostalgic visual aesthetics. Applies warm brown and golden color tones that simulate the appearance of aged photographs, creating classic vintage effects commonly used in artistic video processing and retro styling. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class GLSepiaBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
GLSepiaBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLSepiaBlock class for sepia tone vintage effects. Creates the necessary input and output pads for video processing with warm, nostalgic color transformation.
public GLSepiaBlock()Properties
Input
Gets the primary input pad for receiving video frames to be sepia-toned.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads available on this block (single input for video processing).
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the primary output pad for providing sepia-toned video frames.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads available on this block (single output for processed video).
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type identifier for OpenGL sepia effects.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the OpenGL sepia tone effect block within the pipeline context. Creates the GStreamer sepia filter and establishes the necessary pad connections for processing video frames with vintage brown and golden color tones.
public override bool Build()Returns
- bool
-
trueif the sepia tone effect block was successfully built and configured; otherwise,false.
CleanUp()
Cleans up all resources associated with the OpenGL sepia tone effect, including GStreamer elements and GPU shader programs.
public void CleanUp()Dispose(bool)
Releases unmanaged and managed resources used by the OpenGL sepia tone effect block. Properly disposes of GStreamer elements and GPU color processing shader resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core GStreamer element wrapper for advanced configuration and monitoring.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper providing access to the underlying GStreamer sepia filter.
GetElement()
Gets the native GStreamer element for direct GStreamer pipeline integration.
public Element GetElement()Returns
- Element
-
The native Gst.Element representing the sepia tone effect filter.
IsAvailable()
Determines whether OpenGL sepia tone effect functionality is available on the current system. Requires OpenGL support and appropriate GStreamer OpenGL color effect plugins to be installed.
public static bool IsAvailable()Returns
- bool
-
trueif sepia tone effects are supported; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the pipeline context for this OpenGL sepia tone effect block, providing access to the parent pipeline and logging context.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent MediaBlocks pipeline containing this sepia tone effect block.