Class GLSqueezeBlock
- Namespace
- VisioForge.Core.MediaBlocks.OpenGL
- Assembly
- VisioForge.Core.dll
OpenGL-accelerated squeeze geometric distortion effect block for creating compression and pinch visual effects. Applies radial compression transformations that squeeze or pinch portions of the video towards a central point, creating dramatic perspective distortions, focus effects, and artistic geometric manipulations for visual impact. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class GLSqueezeBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
GLSqueezeBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.OpenGL.GLSqueezeBlock class for squeeze compression distortion effects. Creates the necessary input and output pads for video processing with radial compression and pinch transformations.
public GLSqueezeBlock()Properties
Input
Gets the primary input pad for receiving video frames to be compressed and squeezed.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads available on this block (single input for video processing).
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the primary output pad for providing squeeze-distorted video frames.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads available on this block (single output for processed video).
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type identifier for OpenGL squeeze effects.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the OpenGL squeeze compression effect block within the pipeline context. Creates the GStreamer squeeze filter and establishes the necessary pad connections for processing video frames with radial compression and pinch distortions.
public override bool Build()Returns
- bool
-
trueif the squeeze compression effect block was successfully built and configured; otherwise,false.
CleanUp()
Cleans up all resources associated with the OpenGL squeeze compression effect, including GStreamer elements and GPU shader programs.
public void CleanUp()Dispose(bool)
Releases unmanaged and managed resources used by the OpenGL squeeze compression effect block. Properly disposes of GStreamer elements and GPU geometric transformation resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core GStreamer element wrapper for advanced configuration and monitoring.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper providing access to the underlying GStreamer squeeze filter.
GetElement()
Gets the native GStreamer element for direct GStreamer pipeline integration.
public Element GetElement()Returns
- Element
-
The native Gst.Element representing the squeeze compression effect filter.
IsAvailable()
Determines whether OpenGL squeeze compression effect functionality is available on the current system. Requires OpenGL support and appropriate GStreamer OpenGL geometric distortion plugins to be installed.
public static bool IsAvailable()Returns
- bool
-
trueif squeeze compression effects are supported; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the pipeline context for this OpenGL squeeze compression effect block, providing access to the parent pipeline and logging context.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent MediaBlocks pipeline containing this squeeze compression effect block.