Class D3D11MPEG2DecoderBlock
- Namespace
- VisioForge.Core.MediaBlocks.Sources
- Assembly
- VisioForge.Core.dll
Direct3D 11/DXVA MPEG-2 hardware-accelerated video decoder block.
public class D3D11MPEG2DecoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Remarks
This decoder block provides hardware-accelerated MPEG-2 video decoding using Direct3D 11 and DirectX Video Acceleration (DXVA) 2.0 on Windows platforms. It leverages the GPU for efficient decoding of MPEG-2 video streams commonly found in DVD, broadcast television, and legacy video content.
Key Features:
- Hardware-accelerated MPEG-2 Main Profile decoding
- Support for standard definition (SD) and high definition (HD) resolutions
- Interlaced and progressive video support
- Low CPU usage through GPU offloading
- Direct3D 11 surface output for efficient rendering
- DVD-Video and ATSC/DVB broadcast compatibility
Use Cases:
- DVD playback applications
- Digital TV and broadcast video decoding
- Legacy video archive systems
- Video surveillance systems using MPEG-2 encoding
- Professional video editing with MPEG-2 footage
- Set-top box and media center applications
Requirements:
- Windows 7 or later with Direct3D 11 support
- GPU with MPEG-2 DXVA2 decoding capabilities
- Compatible graphics drivers with DXVA support
- MPEG-2 Video Decoder may require separate licensing on some Windows versions
Performance Considerations:
MPEG-2 is a mature codec with excellent hardware support across all modern GPUs. The decoder handles both interlaced and progressive content, automatically deinterlacing when necessary. For optimal performance with interlaced content, ensure your rendering pipeline supports proper field handling.Constructors
D3D11MPEG2DecoderBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.Sources.D3D11MPEG2DecoderBlock class.
public D3D11MPEG2DecoderBlock()Remarks
Creates a new MPEG-2 hardware decoder block with default settings. The decoder is configured with one input pad for receiving MPEG-2 encoded data and one output pad for providing decoded video frames as D3D11 surfaces.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the decoder configuration settings.
public D3D11DecoderSettings Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the D3D11 MPEG-2 decoder element within the pipeline.
public override bool Build()Returns
- bool
-
trueif the decoder was successfully built and initialized;falseif an error occurred.
Remarks
This method performs the following operations:
- Creates the underlying D3D11MPEG2Decoder element
- Initializes the decoder with the specified DXGI device settings
- Configures the output pad for D3D11 surface output
- Sets up the input pad for MPEG-2 stream reception
CleanUp()
Performs cleanup of the decoder resources and resets the build state.
public void CleanUp()Remarks
This method releases the underlying D3D11 MPEG-2 decoder element and associated GPU resources. It is called during disposal to ensure proper cleanup of hardware acceleration resources.
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core GStreamer element wrapper for advanced pipeline integration.
public BaseElement GetCore()Returns
- BaseElement
-
The base element wrapper containing the D3D11 MPEG-2 decoder.
GetElement()
Gets the underlying GStreamer element for direct GStreamer API access.
public Element GetElement()Returns
- Element
-
The native GStreamer d3d11mpeg2dec element.
IsAvailable()
Determines whether hardware-accelerated MPEG-2 decoding is available on the current system.
public static bool IsAvailable()Returns
- bool
-
trueif D3D11 MPEG-2 hardware decoding is supported; otherwise,false. This depends on GPU capabilities, driver support, and proper SDK redistribution.
Remarks
This method checks for:
- Direct3D 11 runtime availability
- MPEG-2 DXVA2 decoder support in the GPU
- Required GStreamer D3D11 plugins
- MPEG-2 codec licensing (may require Windows DVD Player app)
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the media pipeline context for this decoder block.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent media pipeline that contains this decoder block.
Remarks
This internal method is called by the pipeline during initialization to establish the connection between the decoder block and its parent pipeline context.