Class D3D11DownloadBlock
- Namespace
- VisioForge.Core.MediaBlocks.Special
- Assembly
- VisioForge.Core.dll
Direct3D 11 memory download block for transferring GPU texture data to system memory. This Windows-specific block provides high-performance memory transfer from Direct3D 11 texture resources to CPU-accessible system memory. It handles the complex GPU-to-CPU synchronization, staging texture management, and efficient data copying required for Direct3D 11 interoperability. Features include support for various DXGI formats, automatic format conversion when needed, proper handling of multisampled textures, and optimal memory alignment for CPU access. Essential for screen capture applications, video processing pipelines that need CPU access to GPU-rendered content, computer vision systems processing GPU-accelerated video, and any Windows application requiring efficient readback of Direct3D 11 rendered or decoded video frames. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class D3D11DownloadBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
D3D11DownloadBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.Special.D3D11DownloadBlock class.
public D3D11DownloadBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the Direct3D 11 download element and its associated GStreamer components. This method creates the download element, establishes input and output pads, and prepares the block for efficient GPU-to-CPU memory transfers in Direct3D 11 pipelines.
public override bool Build()Returns
- bool
-
trueif the download element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this Direct3D 11 download block. This method disposes of the GStreamer elements and releases Direct3D 11 resources.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer Direct3D 11 download element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer D3D11 download element.
GetElement()
Gets the underlying GStreamer element that performs Direct3D 11 texture download operations.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the D3D11 download element.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this Direct3D 11 download block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.