Class D3D11UploadBlock
- Namespace
- VisioForge.Core.MediaBlocks.Special
- Assembly
- VisioForge.Core.dll
Direct3D 11 memory upload block for transferring system memory data to GPU textures. This Windows-specific block provides high-performance memory transfer from CPU-accessible system memory to Direct3D 11 texture resources on the GPU. It handles format conversion, memory alignment, staging texture creation, and efficient CPU-to-GPU synchronization. Features include support for various DXGI formats, automatic mipmap generation, texture array support, and optimal memory transfer patterns for different GPU architectures. Essential for GPU-accelerated video processing, real-time rendering pipelines, DirectX-based effects processing, game engines, and any Windows application requiring efficient upload of video frames or textures to GPU memory for processing or display. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class D3D11UploadBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
D3D11UploadBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.Special.D3D11UploadBlock class.
public D3D11UploadBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the Direct3D 11 upload element and its associated GStreamer components. This method creates the upload element, establishes input and output pads, and prepares the block for efficient CPU-to-GPU memory transfers in Direct3D 11 pipelines.
public override bool Build()Returns
- bool
-
trueif the upload element was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this Direct3D 11 upload block. This method disposes of the GStreamer elements and releases Direct3D 11 resources.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer Direct3D 11 upload element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer D3D11 upload element.
GetElement()
Gets the underlying GStreamer element that performs Direct3D 11 texture upload operations.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the D3D11 upload element.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this Direct3D 11 upload block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.