Table of Contents

Class NVH264DecoderBlock

Namespace
VisioForge.Core.MediaBlocks.VideoDecoders
Assembly
VisioForge.Core.dll

NVIDIA hardware-accelerated H.264/AVC decoder block using NVDEC technology. This block leverages NVIDIA GPU hardware decoding capabilities to efficiently decode H.264 video streams with minimal CPU usage. Supports all H.264 profiles and levels supported by the GPU hardware, providing exceptional performance for high-resolution and high-framerate content.

Hardware requirements: NVIDIA GPU with NVDEC support (GTX 10xx series or newer, Quadro, Tesla)

Supported profiles: All profiles supported by GPU including Baseline, Main, High, High 10, High 4:2:2, High 4:4:4

Performance: Can decode multiple 4K@60fps streams simultaneously depending on GPU model

Use cases: High-performance video playback, multi-stream surveillance, real-time transcoding, video walls

Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class NVH264DecoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

NVH264DecoderBlock()

Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoDecoders.NVH264DecoderBlock class. The decoder requires an NVIDIA GPU with NVDEC support and appropriate drivers installed.

public NVH264DecoderBlock()

Properties

Input

Gets the primary input pad for receiving H.264 encoded video data.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets all input pads available on this hardware decoder block.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the primary output pad that provides hardware-decoded video frames.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets all output pads available on this hardware decoder block.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Type

Gets the media block type identifier for this NVIDIA H.264 hardware decoder.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Builds and initializes the NVIDIA hardware decoder within the pipeline, allocating GPU resources and configuring NVDEC for H.264 decoding.

public override bool Build()

Returns

bool

true if the hardware decoder was successfully initialized; false if GPU resources are unavailable.

CleanUp()

Performs cleanup of GPU resources, releasing NVDEC hardware decoder and freeing allocated GPU memory.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the underlying GStreamer NVDEC element for advanced GPU configuration.

public BaseElement GetCore()

Returns

BaseElement

The core NVIDIA H.264 hardware decoder element instance.

GetElement()

Gets the native GStreamer NVDEC element for direct hardware manipulation.

public Element GetElement()

Returns

Element

The underlying GStreamer NVIDIA H.264 decoder element.

IsAvailable()

Determines whether NVIDIA hardware H.264 decoding is available on the current system. This method checks for compatible NVIDIA GPU hardware, NVDEC support, and required drivers. Ensure the NVIDIA Video Codec SDK redistribution package is included in your project.

public static bool IsAvailable()

Returns

bool

true if NVIDIA H.264 hardware decoding is available; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Sets the pipeline context for this hardware decoder block, establishing GPU resource management and pipeline integration.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The parent MediaBlocksPipeline that manages GPU resources.

See Also