Class NVH264DecoderBlock
- Assembly
- VisioForge.Core.dll
NVIDIA hardware-accelerated H.264/AVC decoder block using NVDEC technology. This block leverages NVIDIA GPU hardware decoding capabilities to efficiently decode H.264 video streams with minimal CPU usage. Supports all H.264 profiles and levels supported by the GPU hardware, providing exceptional performance for high-resolution and high-framerate content.
Hardware requirements: NVIDIA GPU with NVDEC support (GTX 10xx series or newer, Quadro, Tesla)
Supported profiles: All profiles supported by GPU including Baseline, Main, High, High 10, High 4:2:2, High 4:4:4
Performance: Can decode multiple 4K@60fps streams simultaneously depending on GPU model
Use cases: High-performance video playback, multi-stream surveillance, real-time transcoding, video walls
Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.public class NVH264DecoderBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
NVH264DecoderBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoDecoders.NVH264DecoderBlock class. The decoder requires an NVIDIA GPU with NVDEC support and appropriate drivers installed.
public NVH264DecoderBlock()Properties
Input
Gets the primary input pad for receiving H.264 encoded video data.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets all input pads available on this hardware decoder block.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the primary output pad that provides hardware-decoded video frames.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets all output pads available on this hardware decoder block.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the media block type identifier for this NVIDIA H.264 hardware decoder.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Builds and initializes the NVIDIA hardware decoder within the pipeline, allocating GPU resources and configuring NVDEC for H.264 decoding.
public override bool Build()Returns
- bool
-
trueif the hardware decoder was successfully initialized;falseif GPU resources are unavailable.
CleanUp()
Performs cleanup of GPU resources, releasing NVDEC hardware decoder and freeing allocated GPU memory.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the underlying GStreamer NVDEC element for advanced GPU configuration.
public BaseElement GetCore()Returns
- BaseElement
-
The core NVIDIA H.264 hardware decoder element instance.
GetElement()
Gets the native GStreamer NVDEC element for direct hardware manipulation.
public Element GetElement()Returns
- Element
-
The underlying GStreamer NVIDIA H.264 decoder element.
IsAvailable()
Determines whether NVIDIA hardware H.264 decoding is available on the current system. This method checks for compatible NVIDIA GPU hardware, NVDEC support, and required drivers. Ensure the NVIDIA Video Codec SDK redistribution package is included in your project.
public static bool IsAvailable()Returns
- bool
-
trueif NVIDIA H.264 hardware decoding is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Sets the pipeline context for this hardware decoder block, establishing GPU resource management and pipeline integration.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The parent MediaBlocksPipeline that manages GPU resources.