Table of Contents

Class DiceBlock

Namespace
VisioForge.Core.MediaBlocks.VideoProcessing
Assembly
VisioForge.Core.dll

Dice video effect block that creates a fragmented mosaic appearance by dividing video into rotated squares. This block applies a unique visual effect that segments the video into many small square tiles, each randomly rotated in 90-degree increments (0°, 90°, 180°, or 270°). Creates an artistic fragmented appearance with configurable tile size and rotation parameters. Essential for creative video production, artistic filters, music videos, and experimental visual effects requiring geometric fragmentation and tile-based distortion. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class DiceBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

DiceBlock(DiceVideoEffect)

Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.DiceBlock class with specified dice effect settings.

public DiceBlock(DiceVideoEffect settings)

Parameters

settings DiceVideoEffect

The dice effect configuration settings.

Properties

Input

Gets the input.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets the inputs.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the output.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets the outputs.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Settings

Gets or sets the dice effect settings. Contains parameters for controlling tile size, rotation randomness, and visual appearance of the fragmented square pattern.

public DiceVideoEffect Settings { get; set; }

Property Value

DiceVideoEffect

Type

Gets the type.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the dice filter and its associated GStreamer elements. This method creates the filter with the specified dice settings, establishes input and output pads, and prepares the block for creating fragmented mosaic effects with randomly rotated square tiles.

public override bool Build()

Returns

bool

true if the filter was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this dice effect block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the GStreamer dice filter element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the GStreamer dice filter.

GetElement()

Gets the underlying GStreamer element that performs the dice fragmentation processing.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the dice filter.

IsAvailable()

Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.

public static bool IsAvailable()

Returns

bool

true if this media block is available; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this dice effect block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

See Also