Class DiceBlock
- Assembly
- VisioForge.Core.dll
Dice video effect block that creates a fragmented mosaic appearance by dividing video into rotated squares. This block applies a unique visual effect that segments the video into many small square tiles, each randomly rotated in 90-degree increments (0°, 90°, 180°, or 270°). Creates an artistic fragmented appearance with configurable tile size and rotation parameters. Essential for creative video production, artistic filters, music videos, and experimental visual effects requiring geometric fragmentation and tile-based distortion. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class DiceBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
DiceBlock(DiceVideoEffect)
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.DiceBlock class with specified dice effect settings.
public DiceBlock(DiceVideoEffect settings)Parameters
settingsDiceVideoEffect-
The dice effect configuration settings.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the dice effect settings. Contains parameters for controlling tile size, rotation randomness, and visual appearance of the fragmented square pattern.
public DiceVideoEffect Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the dice filter and its associated GStreamer elements. This method creates the filter with the specified dice settings, establishes input and output pads, and prepares the block for creating fragmented mosaic effects with randomly rotated square tiles.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this dice effect block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer dice filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer dice filter.
GetElement()
Gets the underlying GStreamer element that performs the dice fragmentation processing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the dice filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this dice effect block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.