Class LUTProcessorBlock
- Assembly
- VisioForge.Core.dll
LUT (Look-Up Table) processor block for professional color grading and color correction. This block applies industry-standard LUT files to transform video colors, enabling cinematic color grading, film emulation, and consistent color workflows. Supports various LUT formats including 3D LUTs (.cube, .3dl), provides real-time color transformation, and maintains color accuracy throughout the processing pipeline. Essential for professional video production, color matching between cameras, creative color styling, and ensuring consistent visual aesthetics across different video sources and display devices. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class LUTProcessorBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
LUTProcessorBlock(LUTVideoEffect)
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.LUTProcessorBlock class with specified LUT settings.
public LUTProcessorBlock(LUTVideoEffect settings)Parameters
settingsLUTVideoEffect-
The LUT processor configuration settings.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the LUT video effect settings. Contains the LUT file path, interpolation mode, and color space parameters.
public LUTVideoEffect Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the LUT processor and its associated GStreamer elements. This method creates the processor with the specified LUT file, establishes input and output pads, and prepares the block for real-time color grading operations.
public override bool Build()Returns
- bool
-
trueif the processor was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this LUT processor block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the LUT processor element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the LUT processor.
GetElement()
Gets the underlying GStreamer element that performs the LUT color transformation.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the LUT processor.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this LUT processor block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.