Table of Contents

Class LUTProcessorBlock

Namespace
VisioForge.Core.MediaBlocks.VideoProcessing
Assembly
VisioForge.Core.dll

LUT (Look-Up Table) processor block for professional color grading and color correction. This block applies industry-standard LUT files to transform video colors, enabling cinematic color grading, film emulation, and consistent color workflows. Supports various LUT formats including 3D LUTs (.cube, .3dl), provides real-time color transformation, and maintains color accuracy throughout the processing pipeline. Essential for professional video production, color matching between cameras, creative color styling, and ensuring consistent visual aesthetics across different video sources and display devices. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class LUTProcessorBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

LUTProcessorBlock(LUTVideoEffect)

Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.LUTProcessorBlock class with specified LUT settings.

public LUTProcessorBlock(LUTVideoEffect settings)

Parameters

settings LUTVideoEffect

The LUT processor configuration settings.

Properties

Input

Gets the input.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets the inputs.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the output.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets the outputs.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Settings

Gets or sets the LUT video effect settings. Contains the LUT file path, interpolation mode, and color space parameters.

public LUTVideoEffect Settings { get; set; }

Property Value

LUTVideoEffect

Type

Gets the type.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the LUT processor and its associated GStreamer elements. This method creates the processor with the specified LUT file, establishes input and output pads, and prepares the block for real-time color grading operations.

public override bool Build()

Returns

bool

true if the processor was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this LUT processor block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the LUT processor element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the LUT processor.

GetElement()

Gets the underlying GStreamer element that performs the LUT color transformation.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the LUT processor.

IsAvailable()

Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.

public static bool IsAvailable()

Returns

bool

true if this media block is available; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this LUT processor block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

See Also