Class OpticalAnimationBWBlock
- Assembly
- VisioForge.Core.dll
Black and white optical animation effect block that creates retro optical art patterns. This block generates animated black and white optical illusion effects reminiscent of classic op-art and psychedelic animations. Features include pattern generation, motion dynamics, contrast controls, and temporal variations for creating hypnotic visual effects. Essential for artistic video production, retro-style animations, music visualizations, and experimental content requiring animated optical illusion patterns. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class OpticalAnimationBWBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
OpticalAnimationBWBlock(OpticalAnimationBWVideoEffect)
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.OpticalAnimationBWBlock class with specified optical animation effect settings.
public OpticalAnimationBWBlock(OpticalAnimationBWVideoEffect settings)Parameters
settingsOpticalAnimationBWVideoEffect-
The optical animation effect configuration settings.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the optical animation effect settings. Contains parameters for pattern type, animation speed, contrast levels, and other properties that control the black and white optical illusion generation.
public OpticalAnimationBWVideoEffect Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the optical animation filter and its associated GStreamer elements. This method creates the filter with the specified settings, establishes input and output pads, and prepares the block for generating animated black and white optical illusion patterns.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this optical animation block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer optical animation filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer optical animation filter.
GetElement()
Gets the underlying GStreamer element that performs the optical animation effect.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the optical animation filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this optical animation block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.