Class PerspectiveBlock
- Assembly
- VisioForge.Core.dll
Video perspective transformation block for advanced geometric distortion and 3D projection effects. This block applies perspective transformation using 3x3 transformation matrices to create sophisticated geometric effects including 3D rotation, keystone correction, and perspective warping. Features matrix-based transformation control for precise geometric manipulation and correction. Essential for video correction, artistic effects, architectural visualization, and advanced geometric transformations requiring mathematical precision. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class PerspectiveBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
PerspectiveBlock(int[])
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.PerspectiveBlock class with the specified transformation matrix.
public PerspectiveBlock(int[] matrix)Parameters
matrixint[]-
A 3x3 transformation matrix passed as an array of 9 elements in row-major order that defines the perspective transformation to apply.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Matrix
Gets or sets the perspective transformation matrix. A 3x3 transformation matrix passed as an array of 9 elements in row-major order that defines the geometric transformation to apply to the video content.
public int[] Matrix { get; set; }Property Value
- int[]
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the perspective filter and its associated GStreamer elements. This method creates the filter with the specified transformation matrix, establishes input and output pads, and prepares the block for applying complex geometric transformations including 3D rotation and keystone correction.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this perspective transformation block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer perspective filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer perspective filter.
GetElement()
Gets the underlying GStreamer element that performs the perspective transformation processing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the perspective filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this perspective transformation block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.