Table of Contents

Class Pseudo3DBlock

Namespace
VisioForge.Core.MediaBlocks.VideoProcessing
Assembly
VisioForge.Core.dll

Pseudo 3D video effect block that creates simulated three-dimensional perspective transformations. This block applies perspective distortions and transformations to create the illusion of 3D depth on 2D video content. Features include adjustable perspective angles, depth simulation, rotation in virtual 3D space, and various projection modes. Essential for creating 3D-like transitions, perspective corrections, architectural visualizations, and creative effects requiring simulated three-dimensional transformations without actual 3D rendering. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class Pseudo3DBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

Pseudo3DBlock(Pseudo3DVideoEffect)

Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.Pseudo3DBlock class with specified pseudo 3D effect settings.

public Pseudo3DBlock(Pseudo3DVideoEffect settings)

Parameters

settings Pseudo3DVideoEffect

The pseudo 3D effect configuration settings.

Properties

Input

Gets the input.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets the inputs.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the output.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets the outputs.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Settings

Gets or sets the pseudo 3D effect settings. Contains parameters for perspective angles, rotation axes, depth simulation, and other properties that control the 3D transformation behavior.

public Pseudo3DVideoEffect Settings { get; set; }

Property Value

Pseudo3DVideoEffect

Type

Gets the type.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the pseudo 3D filter and its associated GStreamer elements. This method creates the filter with the specified settings, establishes input and output pads, and prepares the block for applying simulated 3D perspective transformations.

public override bool Build()

Returns

bool

true if the filter was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this pseudo 3D block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the GStreamer pseudo 3D filter element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the GStreamer pseudo 3D filter.

GetElement()

Gets the underlying GStreamer element that performs the pseudo 3D transformation.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the pseudo 3D filter.

IsAvailable()

Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.

public static bool IsAvailable()

Returns

bool

true if this media block is available; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this pseudo 3D block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

See Also