Table of Contents

Class QuarkBlock

Namespace
VisioForge.Core.MediaBlocks.VideoProcessing
Assembly
VisioForge.Core.dll

Quark video effect block that creates particle dissolution effects on moving objects. This block applies a unique visual effect that dissolves and disperses moving objects into particle-like fragments, creating a quantum or disintegration appearance. Features include motion detection sensitivity, particle density, dissolution speed, and regeneration patterns. Essential for sci-fi effects, creative transitions, motion-based visual effects, and artistic video production requiring dynamic object dissolution based on movement detection. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.

public class QuarkBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternals

Inheritance

Implements

Inherited Members

Extension Methods

Constructors

QuarkBlock(QuarkVideoEffect)

Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.QuarkBlock class with specified quark effect settings.

public QuarkBlock(QuarkVideoEffect settings)

Parameters

settings QuarkVideoEffect

The quark effect configuration settings.

Properties

Input

Gets the input.

public override MediaBlockPad Input { get; }

Property Value

MediaBlockPad

Inputs

Gets the inputs.

public override MediaBlockPad[] Inputs { get; }

Property Value

MediaBlockPad[]

Output

Gets the output.

public override MediaBlockPad Output { get; }

Property Value

MediaBlockPad

Outputs

Gets the outputs.

public override MediaBlockPad[] Outputs { get; }

Property Value

MediaBlockPad[]

Settings

Gets or sets the quark effect settings. Contains parameters for motion detection threshold, particle behavior, dissolution patterns, and other properties controlling the quantum dissolution effect.

public QuarkVideoEffect Settings { get; set; }

Property Value

QuarkVideoEffect

Type

Gets the type.

public override MediaBlockType Type { get; }

Property Value

MediaBlockType

Methods

Build()

Constructs and initializes the quark filter and its associated GStreamer elements. This method creates the filter with the specified settings, establishes input and output pads, and prepares the block for applying particle dissolution effects to moving objects.

public override bool Build()

Returns

bool

true if the filter was successfully built and configured; false if initialization failed.

CleanUp()

Releases all resources and performs cleanup operations for this quark effect block. This method disposes of the GStreamer elements and resets the build state.

public void CleanUp()

Dispose(bool)

Releases unmanaged and - optionally - managed resources.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true to release both managed and unmanaged resources; false to release only unmanaged resources.

GetCore()

Gets the core BaseElement wrapper that provides additional functionality around the GStreamer quark filter element.

public BaseElement GetCore()

Returns

BaseElement

The BaseElement wrapper instance that encapsulates the GStreamer quark filter.

GetElement()

Gets the underlying GStreamer element that performs the quark dissolution effect.

public Element GetElement()

Returns

Element

The GStreamer Element instance representing the quark filter.

IsAvailable()

Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.

public static bool IsAvailable()

Returns

bool

true if this media block is available; otherwise, false.

IMediaBlockInternals.SetContext(MediaBlocksPipeline)

Associates this quark effect block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.

void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)

Parameters

pipeline MediaBlocksPipeline

The MediaBlocksPipeline instance that will manage this block.

See Also