Class SMPTEBlock
- Assembly
- VisioForge.Core.dll
SMPTE transition video effect block that creates wipe transitions between two video sources. This block applies SMPTE standard transition patterns including linear wipes, iris effects, and other geometric transitions commonly used in professional video editing. Essential for creating smooth transitions between video clips, broadcast-quality effects, and professional video production workflows. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class SMPTEBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
SMPTEBlock(SMPTEVideoEffect)
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.SMPTEBlock class with specified SMPTE effect settings.
public SMPTEBlock(SMPTEVideoEffect settings)Parameters
settingsSMPTEVideoEffect-
The SMPTE effect configuration settings.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the SMPTE effect settings. Contains parameters for controlling transition type, border, depth, and direction of the SMPTE wipe pattern.
public SMPTEVideoEffect Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the SMPTE filter and its associated GStreamer elements. This method creates the filter with the specified SMPTE settings, establishes input and output pads, and prepares the block for creating professional transition effects with configurable patterns.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this SMPTE effect block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer SMPTE filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer SMPTE filter.
GetElement()
Gets the underlying GStreamer element that performs the SMPTE transition processing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the SMPTE filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this SMPTE effect block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.