Class SmoothBlock
- Assembly
- VisioForge.Core.dll
Smooth filter video block for noise reduction and image smoothing. This block applies advanced smoothing algorithms to reduce video noise, grain, and artifacts while preserving important edge details. Features include adjustable smoothing strength, edge preservation thresholds, temporal smoothing for motion areas, and selective filtering. Essential for video restoration, noise reduction, skin smoothing in beauty applications, and preprocessing for compression or analysis tasks requiring clean video input. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class SmoothBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
SmoothBlock(SmoothVideoEffect)
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.SmoothBlock class with specified smooth filter settings.
public SmoothBlock(SmoothVideoEffect settings)Parameters
settingsSmoothVideoEffect-
The smooth filter configuration settings.
Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the smooth filter settings. Contains parameters for smoothing strength, edge preservation, temporal filtering, and other noise reduction properties.
public SmoothVideoEffect Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the smooth filter and its associated GStreamer elements. This method creates the filter with the specified settings, establishes input and output pads, and prepares the block for applying noise reduction and smoothing to video content.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this smooth filter block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer smooth filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer smooth filter.
GetElement()
Gets the underlying GStreamer element that performs the smoothing and noise reduction.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the smooth filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this smooth filter block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.