Class TextOverlayBlock
- Assembly
- VisioForge.Core.dll
MediaBlock that renders dynamic text overlays onto video streams with full typography control. This block provides comprehensive text rendering capabilities including custom fonts, colors, sizing, positioning, shadows, outlines, and background effects. Supports real-time text updates, multiple text elements, and professional typography features commonly used for titles, subtitles, lower thirds, captions, timestamps, and branding. The text rendering engine supports Unicode, anti-aliasing, and advanced text layout with precise positioning control. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class TextOverlayBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
TextOverlayBlock(TextOverlaySettings)
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.TextOverlayBlock class with the specified text overlay settings. The settings define all aspects of text rendering including content, typography, positioning, and visual effects.
public TextOverlayBlock(TextOverlaySettings settings)Parameters
settingsTextOverlaySettings-
The TextOverlaySettings instance defining text content, font, colors, positioning, and effects.
Properties
Fonts
Gets a collection of available system fonts that can be used for text rendering. This collection includes all fonts installed on the system and accessible to the text rendering engine. Use these font descriptions to configure the Settings.Font property for text appearance.
public ObservableCollection<FontDescriptionX> Fonts { get; }Property Value
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Settings
Gets or sets the text overlay settings that control text content, appearance, and positioning. These settings include font selection, text content, color, size, alignment, shadows, outlines, background effects, and positioning coordinates. Changes to these settings affect the rendered text.
public TextOverlaySettings Settings { get; set; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the text overlay filter and its associated GStreamer elements. This method creates the filter with the specified text settings, establishes input and output pads, and prepares the block for text rendering operations.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this text overlay block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer text overlay filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer text overlay filter.
GetElement()
Gets the underlying GStreamer element that performs the text rendering and overlay processing.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the text overlay filter.
IsAvailable()
Determines whether the text overlay filter is available on the current system. This checks if the required GStreamer text rendering plugins and font subsystem are installed and accessible. The correct NuGet SDK redistribution package should be included in your project.
public static bool IsAvailable()Returns
- bool
-
trueif the text overlay filter is available and can be used; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this text overlay block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.