Class TunnelBlock
- Assembly
- VisioForge.Core.dll
Video tunnel effect block that creates a perspective tunnel or vortex visual effect. This block applies a tunnel transformation that warps the video into a perspective tunnel, creating the illusion of depth and movement through a cylindrical or spiral passageway. Features include depth control, rotation effects, center positioning, and perspective adjustments. Essential for music videos, sci-fi transitions, hypnotic visual effects, and creative content requiring tunnel vision or vortex-like transformations. Implements the VisioForge.Core.MediaBlocks.MediaBlock. Implements the VisioForge.Core.MediaBlocks.IMediaBlockInternals. Implements the IDisposable.
public class TunnelBlock : MediaBlock, IMediaBlock, IDisposable, IMediaBlockInternalsInheritance
Implements
Inherited Members
Extension Methods
Constructors
TunnelBlock()
Initializes a new instance of the VisioForge.Core.MediaBlocks.VideoProcessing.TunnelBlock class for creating tunnel or vortex visual effects.
public TunnelBlock()Properties
Input
Gets the input.
public override MediaBlockPad Input { get; }Property Value
Inputs
Gets the inputs.
public override MediaBlockPad[] Inputs { get; }Property Value
Output
Gets the output.
public override MediaBlockPad Output { get; }Property Value
Outputs
Gets the outputs.
public override MediaBlockPad[] Outputs { get; }Property Value
Type
Gets the type.
public override MediaBlockType Type { get; }Property Value
Methods
Build()
Constructs and initializes the tunnel filter and its associated GStreamer elements. This method creates the filter, establishes input and output pads, and prepares the block for applying perspective tunnel or vortex effects to video content.
public override bool Build()Returns
- bool
-
trueif the filter was successfully built and configured;falseif initialization failed.
CleanUp()
Releases all resources and performs cleanup operations for this tunnel effect block. This method disposes of the GStreamer elements and resets the build state.
public void CleanUp()Dispose(bool)
Releases unmanaged and - optionally - managed resources.
protected override void Dispose(bool disposing)Parameters
disposingbool-
trueto release both managed and unmanaged resources;falseto release only unmanaged resources.
GetCore()
Gets the core BaseElement wrapper that provides additional functionality around the GStreamer tunnel filter element.
public BaseElement GetCore()Returns
- BaseElement
-
The BaseElement wrapper instance that encapsulates the GStreamer tunnel filter.
GetElement()
Gets the underlying GStreamer element that performs the tunnel transformation.
public Element GetElement()Returns
- Element
-
The GStreamer Element instance representing the tunnel filter.
IsAvailable()
Determines whether this media block is available. Correct NuGet SDK redist should be included into your project.
public static bool IsAvailable()Returns
- bool
-
trueif this media block is available; otherwise,false.
IMediaBlockInternals.SetContext(MediaBlocksPipeline)
Associates this tunnel effect block with a pipeline and initializes its internal context. This method is called internally when the block is added to a pipeline.
void IMediaBlockInternals.SetContext(MediaBlocksPipeline pipeline)Parameters
pipelineMediaBlocksPipeline-
The MediaBlocksPipeline instance that will manage this block.